As a rule, there is no difference whatsoever between the file you create with your tools and the file that the Commodore ultimately sees. This is particularly nice when doing cross-development. As far as the main computer itself was concerned, it was just sending file requests down the serial port and then getting file data back in reply. These plugged into the C64 via its serial port, and, interestingly, the DOS for these floppy disks was stored on ROMs inside the disk drives themselves. The C64 was able to load and save files off of cassette tapes, but for most of its lifespan it was expected that you would be storing data on floppy disks. ![]() It’s one of the simplest systems to work with, but as a result of that I’ve never given it the kind of attention that the ZX Spectrum or the Atari 800 got. ![]() ![]() Despite it being one of a primary topic on this blog (including the very first substantial post), and despite revisiting it again years later, I’ve only ever touched on how to actually build a Commodore 64 program from scratch in passing.
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